Oak Trapdoor Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for oak trapdoor in Minecraft is shown below:

Oak Trapdoor Spawn Command

The Oak Trapdoor item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Oak Trapdoor blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.38s
Diamond Axe Diamond Axe 0.56s
Iron Axe Iron Axe 0.75s
Stone Axe Stone Axe 1.12s
Wooden Axe Wooden Axe 2.25s
Netherite Axe Netherite Axe 4.5s

All Minecraft 1.18 Item IDs

Find thousands more items on our complete list of 1,325 Minecraft IDs.

All Item IDs

Oak Trapdoor Information

Oak Trapdoor

Trapdoors in Minecraft act like vertical doors (they open upwards). They are only 1 block in size. They are very useful for redstone contraptions.

Item ID minecraft:oak_trapdoor
Legacy Item ID (1.12.2 and Below) minecraft:trapdoor
Numerical ID 96
Stackable Yes
Max Stack Size 64
Hardness 3.0
Material Wood
Diggable Yes
Min / Max State IDs 4111 - 4174

Oak Trapdoor Crafting Recipes

Below you can find the crafting recipes that can be used to make Oak Trapdoor.

Ingredients Pattern Result
Oak Planks
Oak Planks
Oak Planks
Oak Planks
Oak Planks
Oak Planks
2x Oak Trapdoor

Oak Trapdoor Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Oak Trapdoor block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
open bool ?
  • true
  • false
powered bool ?
  • true
  • false
waterlogged bool ?
  • true
  • false