Oak Fence Gate Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for oak fence gate in Minecraft is shown below:

Oak Fence Gate Spawn Command

The Oak Fence Gate item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Oak Fence Gate blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.25s
Diamond Axe Diamond Axe 0.38s
Iron Axe Iron Axe 0.5s
Stone Axe Stone Axe 0.75s
Wooden Axe Wooden Axe 1.5s
Netherite Axe Netherite Axe 3s

All Minecraft 1.18 Item IDs

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Oak Fence Gate Information

Oak Fence Gate

Oak fence gates are 1 block in size (they cannot be jumped over) and act exactly like doors. They can be attached to fences and activated by redstone. They are useful to stop mobs from escaping mob farms.

Item ID minecraft:oak_fence_gate
Legacy Item ID (1.12.2 and Below) minecraft:fence_gate
Numerical ID 107
Stackable Yes
Max Stack Size 64
Hardness 2.0
Material Wood
Diggable Yes
Min / Max State IDs 4820 - 4851

Oak Fence Gate Crafting Recipes

Below you can find the crafting recipes that can be used to make Oak Fence Gate.

Ingredients Pattern Result
Stick
Oak Planks
Stick
Stick
Oak Planks
Stick
1x Oak Fence Gate

Oak Fence Gate Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Oak Fence Gate block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
in_wall bool ?
  • true
  • false
open bool ?
  • true
  • false
powered bool ?
  • true
  • false