Dark Oak Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for dark oak stairs in Minecraft is shown below:

Dark Oak Stairs Spawn Command

The Dark Oak Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Dark Oak Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Axe Iron Axe 0s
Wooden Axe Wooden Axe 0s
Stone Axe Stone Axe 0s
Diamond Axe Diamond Axe 0s
Golden Axe Golden Axe 0s
Netherite Axe Netherite Axe 0s

All Minecraft 1.18 Item IDs

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Dark Oak Stairs Information

Dark Oak Stairs

Dark oak wood stairs can be made by placing 6 acacia wood planks in the crafting bench. Stairs allow players to move up a block smoothly, without jumping.

Item ID minecraft:dark_oak_stairs
Numerical ID 164
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Wood
Diggable Yes
Min / Max State IDs 7455 - 7534

Dark Oak Stairs Crafting Recipes

Below you can find the crafting recipes that can be used to make Dark Oak Stairs.

Ingredients Pattern Result
Dark Oak Planks
Dark Oak Planks
Dark Oak Planks
Dark Oak Planks
Dark Oak Planks
Dark Oak Planks
4x Dark Oak Stairs

Dark Oak Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Dark Oak Stairs block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
shape enum ?
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
waterlogged bool ?
  • true
  • false