Dark Oak Fence Gate Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for dark oak fence gate in Minecraft is shown below:

Dark Oak Fence Gate Spawn Command

The Dark Oak Fence Gate item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Dark Oak Fence Gate blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.25s
Diamond Axe Diamond Axe 0.38s
Iron Axe Iron Axe 0.5s
Stone Axe Stone Axe 0.75s
Wooden Axe Wooden Axe 1.5s
Netherite Axe Netherite Axe 3s

All Minecraft 1.18 Item IDs

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All 1.18 Item IDs

Dark Oak Fence Gate Information

Dark Oak Fence Gate

Dark oak fence gates in Minecraft can be connected to fences, and used in a similar way to a door in the sense that can can be opened/closed. They cannot be jumped over.

Item ID minecraft:dark_oak_fence_gate
Numerical ID 186
Stackable Yes
Max Stack Size 64
Hardness 2.0
Material Wood
Diggable Yes
Min / Max State IDs 8546 - 8577

Dark Oak Fence Gate Crafting Recipes

Below you can find the crafting recipes that can be used to make Dark Oak Fence Gate.

Ingredients Pattern Result
Stick
Dark Oak Planks
Stick
Stick
Dark Oak Planks
Stick
1x Dark Oak Fence Gate

Dark Oak Fence Gate Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Dark Oak Fence Gate block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
in_wall bool ?
  • true
  • false
open bool ?
  • true
  • false
powered bool ?
  • true
  • false