Crimson Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for crimson stairs in Minecraft is shown below:

Crimson Stairs Spawn Command

The Crimson Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Crimson Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Axe Iron Axe 0s
Wooden Axe Wooden Axe 0s
Stone Axe Stone Axe 0s
Diamond Axe Diamond Axe 0s
Golden Axe Golden Axe 0s
Netherite Axe Netherite Axe 0s

All Minecraft 1.18 Item IDs

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Crimson Stairs Information

Crimson Stairs

Crimson stairs are a variant of wooden stairs and can be made by placing 6 crimson planks in the crafting bench. Stairs allow players to move up a block smoothly, without jumping.

Item ID minecraft:crimson_stairs
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Wood
Diggable Yes
Min / Max State IDs 15319 - 15398

Crimson Stairs Crafting Recipes

Below you can find the crafting recipes that can be used to make Crimson Stairs.

Ingredients Pattern Result
Crimson Planks
Crimson Planks
Crimson Planks
Crimson Planks
Crimson Planks
Crimson Planks
4x Crimson Stairs

Crimson Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Crimson Stairs block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
shape enum ?
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
waterlogged bool ?
  • true
  • false