Birch Fence Gate Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for birch fence gate in Minecraft is shown below:

Birch Fence Gate Spawn Command

The Birch Fence Gate item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Birch Fence Gate blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.25s
Diamond Axe Diamond Axe 0.38s
Iron Axe Iron Axe 0.5s
Stone Axe Stone Axe 0.75s
Wooden Axe Wooden Axe 1.5s
Netherite Axe Netherite Axe 3s

All Minecraft 1.18 Item IDs

Find thousands more items on our complete list of 1,325 Minecraft IDs.

/spawn list

Birch Fence Gate Information

Birch Fence Gate

Birch fence gates in Minecraft can be connected to fences, and used in a similar way to a door in the sense that can can be opened/closed. They cannot be jumped over.

Item ID minecraft:birch_fence_gate
Numerical ID 184
Stackable Yes
Max Stack Size 64
Hardness 2.0
Material Wood
Diggable Yes
Min / Max State IDs 8450 - 8481

Birch Fence Gate Crafting Recipes

Below you can find the crafting recipes that can be used to make Birch Fence Gate.

Ingredients Pattern Result
Stick
Birch Planks
Stick
Stick
Birch Planks
Stick
1x Birch Fence Gate

Birch Fence Gate Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Birch Fence Gate block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
in_wall bool ?
  • true
  • false
open bool ?
  • true
  • false
powered bool ?
  • true
  • false