Acacia Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for acacia stairs in Minecraft is shown below:

Acacia Stairs Spawn Command

The Acacia Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Acacia Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Axe Iron Axe 0s
Wooden Axe Wooden Axe 0s
Stone Axe Stone Axe 0s
Diamond Axe Diamond Axe 0s
Golden Axe Golden Axe 0s
Netherite Axe Netherite Axe 0s

All Minecraft 1.18 Item IDs

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Acacia Stairs Information

Acacia Stairs

Acacia wood stairs can be made by placing 6 acacia wood planks in the crafting bench. Stairs allow players to move up a block smoothly, without jumping.

Item ID minecraft:acacia_stairs
Numerical ID 163
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Wood
Diggable Yes
Min / Max State IDs 7375 - 7454

Acacia Stairs Crafting Recipes

Below you can find the crafting recipes that can be used to make Acacia Stairs.

Ingredients Pattern Result
Acacia Planks
Acacia Planks
Acacia Planks
Acacia Planks
Acacia Planks
Acacia Planks
4x Acacia Stairs

Acacia Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Acacia Stairs block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
shape enum ?
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
waterlogged bool ?
  • true
  • false