Dark Oak Fence Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for dark oak fence in Minecraft is shown below:

Dark Oak Fence Spawn Command

The Dark Oak Fence item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Dark Oak Fence blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.25s
Diamond Axe Diamond Axe 0.38s
Iron Axe Iron Axe 0.5s
Stone Axe Stone Axe 0.75s
Wooden Axe Wooden Axe 1.5s
Netherite Axe Netherite Axe 3s

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Dark Oak Fence Information

Dark Oak Fence

Dark oak fences in Minecraft are a variant of a regular fence. Fences are blocks that cannot be jumped over. To craft this fence, place 4 wood planks (relative to type of fence) and 2 sticks in the crafting table.

Item ID minecraft:dark_oak_fence
Numerical ID 191
Stackable Yes
Max Stack Size 64
Hardness 2.0
Material Wood
Diggable Yes
Min / Max State IDs 8706 - 8737

Dark Oak Fence Crafting Recipes

Below you can find the crafting recipes that can be used to make Dark Oak Fence.

Ingredients Pattern Result
Dark Oak Planks
Stick
Dark Oak Planks
Dark Oak Planks
Stick
Dark Oak Planks
3x Dark Oak Fence

Dark Oak Fence Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Dark Oak Fence block below.

Block State Name Type Values
east bool ?
  • true
  • false
north bool ?
  • true
  • false
south bool ?
  • true
  • false
waterlogged bool ?
  • true
  • false
west bool ?
  • true
  • false