Cobblestone Wall Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for cobblestone wall in Minecraft is shown below:

Cobblestone Wall Spawn Command

The Cobblestone Wall item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Cobblestone Wall blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Pickaxe Iron Pickaxe 0s
Wooden Pickaxe Wooden Pickaxe 0s
Stone Pickaxe Stone Pickaxe 0s
Diamond Pickaxe Diamond Pickaxe 0s
Golden Pickaxe Golden Pickaxe 0s

All Minecraft 1.18 Item IDs

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Cobblestone Wall Information

Cobblestone Wall

Cobblestone walls act like fences (they cannot be jumped over). They have a higher durability and will not be dropped if they are mined without a pickaxe.

Item ID minecraft:cobblestone_wall
Numerical ID 139
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Rock
Diggable Yes
Min / Max State IDs 5657 - 5980

Cobblestone Wall Crafting Recipes

Below you can find the crafting recipes that can be used to make Cobblestone Wall.

Ingredients Pattern Result
Cobblestone
Cobblestone
Cobblestone
Cobblestone
Cobblestone
Cobblestone
6x Cobblestone Wall

Cobblestone Wall Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Cobblestone Wall block below.

Block State Name Type Values
east enum ?
  • none
  • low
  • tall
north enum ?
  • none
  • low
  • tall
south enum ?
  • none
  • low
  • tall
up bool ?
  • true
  • false
waterlogged bool ?
  • true
  • false
west enum ?
  • none
  • low
  • tall