Cobblestone Slab Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for cobblestone slab in Minecraft is shown below:

Cobblestone Slab Spawn Command

The Cobblestone Slab item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Cobblestone Slab blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Pickaxe Golden Pickaxe 0.25s
Diamond Pickaxe Diamond Pickaxe 0.38s
Iron Pickaxe Iron Pickaxe 0.5s
Stone Pickaxe Stone Pickaxe 0.75s
Wooden Pickaxe Wooden Pickaxe 1.5s

All Minecraft 1.18 Item IDs

Find thousands more items on our complete list of 1,325 Minecraft IDs.

/spawn list

Cobblestone Slab Information

Cobblestone Slab

Cobblestone slabs are crafted by placing 3 cobblestone blocks in a vertical line in the crafting table. They are primarily used as a decorative block.

Item ID minecraft:cobblestone_slab
Legacy Item ID (1.12.2 and Below) minecraft:stone_slab
Numerical ID 44:3
Stackable Yes
Max Stack Size 64
Hardness 2.0
Material Rock
Diggable Yes
Min / Max State IDs 8366 - 8371

Cobblestone Slab Crafting Recipes

Below you can find the crafting recipes that can be used to make Cobblestone Slab.

Ingredients Pattern Result
Cobblestone
Cobblestone
Cobblestone
6x Cobblestone Slab

Cobblestone Slab Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Cobblestone Slab block below.

Block State Name Type Values
type enum ?
  • top
  • bottom
  • double
waterlogged bool ?
  • true
  • false