Birch Trapdoor Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for birch trapdoor in Minecraft is shown below:

Birch Trapdoor Spawn Command

The Birch Trapdoor item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Birch Trapdoor blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Axe Golden Axe 0.38s
Diamond Axe Diamond Axe 0.56s
Iron Axe Iron Axe 0.75s
Stone Axe Stone Axe 1.12s
Wooden Axe Wooden Axe 2.25s
Netherite Axe Netherite Axe 4.5s

All Minecraft 1.18 Item IDs

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All 1.18 Item IDs

Birch Trapdoor Information

Birch Trapdoor

The birch trapdoor can be crafted using 6 birch planks. It is a vertical (1x1 block) door that can be opened and closed by right click or by redstone activation.

Item ID minecraft:birch_trapdoor
Stackable Yes
Max Stack Size 64
Hardness 3.0
Material Wood
Diggable Yes
Min / Max State IDs 4239 - 4302

Birch Trapdoor Crafting Recipes

Below you can find the crafting recipes that can be used to make Birch Trapdoor.

Ingredients Pattern Result
Birch Planks
Birch Planks
Birch Planks
Birch Planks
Birch Planks
Birch Planks
2x Birch Trapdoor

Birch Trapdoor Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Birch Trapdoor block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
open bool ?
  • true
  • false
powered bool ?
  • true
  • false
waterlogged bool ?
  • true
  • false