Prismarine Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for prismarine stairs in Minecraft is shown below:

Prismarine Stairs Spawn Command

The Prismarine Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Prismarine Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Pickaxe Iron Pickaxe 0s
Wooden Pickaxe Wooden Pickaxe 0s
Stone Pickaxe Stone Pickaxe 0s
Diamond Pickaxe Diamond Pickaxe 0s
Golden Pickaxe Golden Pickaxe 0s

All Minecraft 1.18 Item IDs

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Prismarine Stairs Information

Prismarine Stairs

Prismarine stairs can be crafted by placing 6 prismarine blocks in the crafting table. This item was introduced in Minecraft 1.13.

Item ID minecraft:prismarine_stairs
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Rock
Diggable Yes
Min / Max State IDs 7604 - 7683

Prismarine Stairs Crafting Recipes

Below you can find the crafting recipes that can be used to make Prismarine Stairs.

Ingredients Pattern Result
Prismarine
Prismarine
Prismarine
Prismarine
Prismarine
Prismarine
4x Prismarine Stairs

Prismarine Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Prismarine Stairs block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
shape enum ?
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
waterlogged bool ?
  • true
  • false