Polished Granite Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for polished granite stairs in Minecraft is shown below:

Polished Granite Stairs Spawn Command

The Polished Granite Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Polished Granite Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Iron Pickaxe Iron Pickaxe 0s
Wooden Pickaxe Wooden Pickaxe 0s
Stone Pickaxe Stone Pickaxe 0s
Diamond Pickaxe Diamond Pickaxe 0s
Golden Pickaxe Golden Pickaxe 0s
Netherite Pickaxe Netherite Pickaxe 0s

All Minecraft 1.18 Item IDs

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Polished Granite Stairs Information

Polished Granite Stairs
Item ID minecraft:polished_granite_stairs
Stackable Yes
Max Stack Size 64
Hardness 0.0
Material Unknown_material
Diggable Yes
Min / Max State IDs 9669 - 9748

Polished Granite Stairs Crafting Recipes

Below you can find the crafting recipes that can be used to make Polished Granite Stairs.

Ingredients Pattern Result
Polished Granite
Polished Granite
Polished Granite
Polished Granite
Polished Granite
Polished Granite
4x Polished Granite Stairs

Polished Granite Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Polished Granite Stairs block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
shape enum ?
  • straight
  • inner_left
  • inner_right
  • outer_left
  • outer_right
waterlogged bool ?
  • true
  • false