Iron Trapdoor Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for iron trapdoor in Minecraft is shown below:

Iron Trapdoor Spawn Command

The Iron Trapdoor item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Iron Trapdoor blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Pickaxe Golden Pickaxe 0.62s
Diamond Pickaxe Diamond Pickaxe 0.94s
Iron Pickaxe Iron Pickaxe 1.25s
Stone Pickaxe Stone Pickaxe 1.88s
Wooden Pickaxe Wooden Pickaxe 3.75s

All Minecraft 1.18 Item IDs

Find thousands more items on our complete list of 1,325 Minecraft IDs.

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Iron Trapdoor Information

Iron Trapdoor

Iron trap doors act like vertical doors, and take up one block. They can only be opened using buttons and levers.

Item ID minecraft:iron_trapdoor
Numerical ID 167
Stackable Yes
Max Stack Size 64
Hardness 5.0
Material Rock
Diggable Yes
Min / Max State IDs 7537 - 7600

Iron Trapdoor Crafting Recipes

Below you can find the crafting recipes that can be used to make Iron Trapdoor.

Ingredients Pattern Result
Iron Ingot
Iron Ingot
Iron Ingot
Iron Ingot
1x Iron Trapdoor

Iron Trapdoor Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Iron Trapdoor block below.

Block State Name Type Values
facing enum ?
  • north
  • south
  • west
  • east
half enum ?
  • top
  • bottom
open bool ?
  • true
  • false
powered bool ?
  • true
  • false
waterlogged bool ?
  • true
  • false