Dark Prismarine Stairs Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for dark prismarine stairs in Minecraft is shown below:

Dark Prismarine Stairs Spawn Command

The Dark Prismarine Stairs item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Dark Prismarine Stairs blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Pickaxe Golden Pickaxe 0.19s
Diamond Pickaxe Diamond Pickaxe 0.28s
Iron Pickaxe Iron Pickaxe 0.38s
Stone Pickaxe Stone Pickaxe 0.56s
Wooden Pickaxe Wooden Pickaxe 1.12s

Dark Prismarine Stairs Information

Dark Prismarine Stairs

Dark prismarine stairs can be crafted by placing 6 dark prismarine blocks in the crafting table. This item was introduced in Minecraft 1.13.

Item ID minecraft:dark_prismarine_stairs
Stackable Yes
Max Stack Size 64
Hardness 1.5
Material Rock
Diggable Yes
Min / Max State IDs 6722 - 6801

Dark Prismarine Stairs Crafting Recipes

Ingredients Pattern Result
Dark Prismarine
Dark Prismarine
Dark Prismarine
Dark Prismarine
Dark Prismarine
Dark Prismarine
4x Dark Prismarine Stairs

Dark Prismarine Stairs Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Dark Prismarine Stairs block below.

Block State Name Type Values
facing direction ?
  • NORTH
  • EAST
  • SOUTH
  • WEST
half enum ?
  • TOP
  • BOTTOM
shape enum ?
  • STRAIGHT
  • INNER_LEFT
  • INNER_RIGHT
  • OUTER_LEFT
  • OUTER_RIGHT
waterlogged bool ?
  • true
  • false