Dark Prismarine Slab Item ID

Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for dark prismarine slab in Minecraft is shown below:

Dark Prismarine Slab Spawn Command

The Dark Prismarine Slab item can be spawned in Minecraft with the below command. Cheats must be enabled before this will work.

If you are running the Essentials plugin, you will need to run /minecraft:give instead of simply /give. This is because the Essentials /give command overrides Minecraft's built-in command.

Mining Tools

Below is a table of the tools that can be used to break Dark Prismarine Slab blocks, and the speed it will take to break at (in seconds). This is calculated with the formula (1.5 * Block Hardness) / Tool Multiplier.

Tool Speed
Golden Pickaxe Golden Pickaxe 0.19s
Diamond Pickaxe Diamond Pickaxe 0.28s
Iron Pickaxe Iron Pickaxe 0.38s
Stone Pickaxe Stone Pickaxe 0.56s
Wooden Pickaxe Wooden Pickaxe 1.12s

All Minecraft 1.18 Item IDs

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All 1.18 Item IDs

Dark Prismarine Slab Information

Dark Prismarine Slab

This block has all of the same properties as a dark prismarine block, but is half its height. It was introduced in 1.13 and can be crafted by placing 3 dark prismarine blocks next to each other (3x1) in a crafting table.

Item ID minecraft:dark_prismarine_slab
Stackable Yes
Max Stack Size 64
Hardness 1.5
Material Rock
Diggable Yes
Min / Max State IDs 7856 - 7861

Dark Prismarine Slab Crafting Recipes

Below you can find the crafting recipes that can be used to make Dark Prismarine Slab.

Ingredients Pattern Result
Dark Prismarine
Dark Prismarine
Dark Prismarine
6x Dark Prismarine Slab

Dark Prismarine Slab Block States

Block states are values assigned to a block that changes its state. For example, many blocks have a "direction" block state which can be used to change the direction a block faces.

Find a table of all blockstates for the Dark Prismarine Slab block below.

Block State Name Type Values
type enum ?
  • top
  • bottom
  • double
waterlogged bool ?
  • true
  • false